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Zhang Fei Skills Combo Guide and Tutorials |
ZHANG FEI SKILLS INFORMATION
(Support/Tank : Defensive Support, Crowd Control/Team Buffs)
PASSIVE SKILL : Dark Potential (Damage / Crowd Control)
Human Form: Hits from Basic Attacks and skills grant madness.
Ferali Form: Casting the skill reduces the Movement Speed of enemies in range.
SKILL 1: Forbidden Domain (Damage / Crowd Control)
Deals damage to enemies in range. Knocks back enemy heroes.
SKILL 2: Leaping Savior (Damage)
Jumps to the target location, granting a shield to nearby teammates. Gains
extra Madness for every teammate he shields.
SKILL 3: Unbridled Outburst (Damage / Crowd Control)
Roars and transforms, gaining brief Invincibility, then a shield. The roar
forms a gust of wind that damages, knocks back, and stuns enemies. While inside
the wind, Zhang Fei gains increased Movement Speed.
ZHANG FEI SKILLS COMBO
Zhang Fei, a support/tank hero, excels in crowd control and
team buffs, making him effective in both initiating fights and protecting
allies. His skills revolve around crowd control, shielding, and dealing damage
while shifting between human and feral forms. Here are four optimal skill
combos for Zhang Fei to maximize his effectiveness in battle.
Combo 1:
Skill 3 (Unbridled Outburst) ➜
Skill 1 (Forbidden Domain) ➜ Skill 2 (Leaping Savior) ➜
Basic Attack
- Skill
3: Unbridled Outburst – Start with Unbridled Outburst to
transform into his feral form, gaining invincibility, a shield, and a gust
of wind that damages, knocks back, and stuns enemies. The increased
Movement Speed helps you engage or reposition effectively.
- Skill
1: Forbidden Domain – Follow up with Forbidden Domain to deal
damage and further knock back enemies. This ability can disrupt enemy
positioning and complement the crowd control from your ultimate.
- Skill
2: Leaping Savior – Use Leaping Savior to jump to a targeted
location, granting a shield to nearby allies and gaining extra Madness for
each teammate shielded. This provides protection and additional crowd
control in feral form.
- Basic
Attack – Finish with a Basic Attack to apply extra damage from the
passive Dark Potential.
Combo 1 initiates with Zhang Fei’s ultimate for crowd
control and invincibility, follows with Forbidden Domain to maintain
pressure, and uses Leaping Savior for additional shielding and Madness
accumulation.
Combo 2:
Skill 2 (Leaping Savior) ➜
Skill 3 (Unbridled Outburst) ➜ Skill 1 (Forbidden Domain) ➜
Basic Attack
- Skill
2: Leaping Savior – Begin by using Leaping Savior to jump to a
location and shield allies. This sets up the fight by providing immediate
protection and accumulating Madness.
- Skill
3: Unbridled Outburst – Activate Unbridled Outburst to gain
invincibility, a shield, and create a gust of wind that damages, knocks
back, and stuns enemies. This ensures that enemies are controlled and
weakened while you are protected.
- Skill
1: Forbidden Domain – Follow up with Forbidden Domain to
further disrupt the enemies by dealing damage and knocking them back.
- Basic
Attack – Finish with a Basic Attack to capitalize on the Madness and
deal additional damage.
Combo 2 starts by shielding allies and setting up
crowd control, then uses the ultimate for damage and crowd control while
following up with Forbidden Domain to maintain control and apply more
pressure.
Combo 3:
Skill 1 (Forbidden Domain) ➜
Skill 3 (Unbridled Outburst) ➜ Skill 2 (Leaping Savior) ➜
Basic Attack
- Skill
1: Forbidden Domain – Start with Forbidden Domain to deal
damage and knock back enemies, creating space and disrupting their
formation.
- Skill
3: Unbridled Outburst – Use Unbridled Outburst to roar, gaining
invincibility and a shield while creating a gust of wind that further
damages, knocks back, and stuns enemies. This ability capitalizes on the
disruption caused by Forbidden Domain.
- Skill
2: Leaping Savior – After using the ultimate, jump to a target
location with Leaping Savior to shield your allies and gain extra
Madness. This provides additional protection while maintaining your
offensive stance.
- Basic
Attack – End with a Basic Attack to take advantage of the Madness
accumulated and deal more damage.
Combo 3 is effective for initiating fights with Forbidden
Domain, using the ultimate for substantial crowd control, and then
providing shields to allies while applying additional pressure with Leaping
Savior.
Combo 4:
Skill 3 (Unbridled Outburst) ➜
Skill 2 (Leaping Savior) ➜ Skill 1 (Forbidden Domain) ➜
Basic Attack
- Skill
3: Unbridled Outburst – Start with Unbridled Outburst for
invincibility and to create crowd control with the gust of wind. This
initiates the fight and controls the enemy’s positioning.
- Skill
2: Leaping Savior – Use Leaping Savior to jump to a location
and shield allies, gaining extra Madness and providing ongoing support.
- Skill
1: Forbidden Domain – Follow up with Forbidden Domain to deal
additional damage and knock back enemies, disrupting their ability to
counterattack.
- Basic
Attack – Finish with a Basic Attack to leverage the damage bonus from Dark
Potential and complete the combo.
Combo 4 is ideal for initiating fights with Unbridled
Outburst, following up with Leaping Savior for shielding and
Madness, and then using Forbidden Domain to further control the enemy’s
positioning.
General Combo Insights:
- Unbridled
Outburst (Skill 3) is Zhang Fei’s primary crowd control and defensive
ability. Using it first allows you to gain invincibility and control the
battlefield, setting up subsequent attacks.
- Leaping
Savior (Skill 2) provides critical shielding and Madness accumulation,
making it ideal for ensuring your team’s safety while positioning yourself
for the next attack.
- Forbidden
Domain (Skill 1) is effective for disrupting enemy positioning and
dealing damage, especially when used after other crowd control effects to
maximize its impact.
- Dark
Potential passive enhances your Basic Attacks after using skills, so
chaining skills and Basic Attacks effectively is crucial for maximizing
Zhang Fei’s damage output.
These combos leverage Zhang Fei’s strengths in crowd control
and team support, making him a versatile asset in both initiating and
sustaining team fights.
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