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How To Use Lam Skills Combo Guide and Tutorials : Honor Of Kings

Lam Skills Combo Guide and Tutorials
Lam Skills Combo Guide and Tutorials


LAM SKILLS


PASSIVE SKILL : Hunter (Damage)
Basic Attacks and skills deal extra true damage to targets with low Health.

SKILL 1 : Wavebreaker (Damage/Crowd Control)
Becomes submerged. Use this skill again to dash and damage. Can remain submerged indefinitely in the river. He and nearby teammates with low Health gain Move Speed.

SKILL 2: Space Split (Damage)
Damages nearby enemies while gaining a mark.
Basic Attacks spend marks to gain a dash and Health recovery effect.
While submerged, Skill 2 has an extra dash effect.

SKILL 3: Death From Below (Damage/Crowd Control)
Throws a dagger in the target direction, then dashes to the dagger after a short delay, dragging enemies in his path to the dagger and dealing damage to them.
Submerged: Cancels the cast animation and skill delay.


Lam’s skillset makes him an assassin with great mobility, crowd control, and high burst potential, especially when targeting low-health enemies. To optimize his damage output and control, it’s essential to combine his skills efficiently to take full advantage of his crowd control and true damage from his passive. Let’s break down the four best skill combo combinations based on his abilities.

Best Skill Combos for Lam


Combo 1:

Skill 1 (Wavebreaker) Skill 3 (Death From Below) Basic Attack Skill 2 (Space Split)

  • Skill 1: Wavebreaker – Start by submerging and positioning yourself for a surprise attack. Being submerged allows you to move undetected in the river and increase mobility.
  • Skill 3: Death From Below – After positioning, throw the dagger and dash to it, pulling enemies toward the dagger and dealing damage. Since you’re submerged, the cast animation is canceled, allowing a quicker engage.
  • Basic Attack – After the dash, follow up with a basic attack to deal extra damage, especially if the target’s health is low, to take advantage of your Hunter (Passive).
  • Skill 2: Space Split – Use Space Split to deal AoE damage to enemies around you, mark them, and recover health. Since you’re still submerged, you also gain an extra dash, allowing you to reposition or chase.

Combo 1 is an excellent engage-and-chase combo, ideal for quickly initiating on a target, dragging them into a fight, and following up with mobility to finish them off.


Combo 2:

Skill 3 (Death From Below) Skill 2 (Space Split) Basic Attack Skill 1 (Wavebreaker)

  • Skill 3: Death From Below – Initiate from a distance by throwing your dagger at an enemy and dashing to it, pulling them along with you. This gets you close and disrupts their positioning.
  • Skill 2: Space Split – After the dash, activate Space Split to damage nearby enemies, gain a mark, and start healing while staying aggressive.
  • Basic Attack – Use a Basic Attack to deal extra true damage from Hunter (Passive) and spend the mark for additional healing and dashing if needed.
  • Skill 1: Wavebreaker – Finally, activate Wavebreaker to either dash to safety or continue chasing the target if they’re still alive, using the dash effect.

Combo 2 focuses on closing the distance, dealing damage, and then using Wavebreaker to finish off enemies or escape if necessary.


Combo 3:

Skill 2 (Space Split) Basic Attack Skill 1 (Wavebreaker) Skill 3 (Death From Below)

  • Skill 2: Space Split – Start with Space Split to deal damage to nearby enemies, mark them, and recover health. This gives you a boost in survivability early in the fight.
  • Basic Attack – Immediately follow up with a Basic Attack to capitalize on the mark and deal extra damage. If you need to dash or reposition, the mark allows you to dash.
  • Skill 1: Wavebreaker – After gaining some control, use Wavebreaker to submerge and either reposition or dash into an enemy to close the gap.
  • Skill 3: Death From Below – After repositioning or engaging with Wavebreaker, use Death From Below to throw a dagger, dash to the target, and drag enemies to it for a devastating blow.

Combo 3 is a flexible initiation combo that prioritizes dealing AoE damage early and then repositioning with Wavebreaker before landing a final hit with Death From Below.


Combo 4:

Skill 1 (Wavebreaker) Skill 2 (Space Split) Basic Attack Skill 3 (Death From Below)

  • Skill 1: Wavebreaker – Start submerged in Wavebreaker, which allows you to initiate the fight while hidden, especially in the river. You gain bonus movement speed, which can help you get into a favorable position.
  • Skill 2: Space Split – Once you engage, use Space Split to deal AoE damage and mark enemies around you, recovering health in the process and preparing for your next move.
  • Basic Attack – Use a Basic Attack to spend the mark for extra dashes and healing. This helps you stay mobile or deal extra burst damage.
  • Skill 3: Death From Below – Finish with Death From Below by throwing your dagger, dashing to it, and dragging enemies with you. This combo can catch opponents off-guard and finish off low-health enemies.

Combo 4 is more of a deceptive initiation, starting submerged and using mobility to stay alive and finish the fight with strong crowd control.


General Combo Insights:

  1. Skill 1 (Wavebreaker) is key for both mobility and surprise attacks. Submerging gives you flexibility to engage, chase, or escape depending on the situation.
  2. Skill 3 (Death From Below) is Lam’s main engage tool. The ability to pull enemies with him gives him strong crowd control in skirmishes, and using this skill while submerged eliminates casting delays for faster execution.
  3. Skill 2 (Space Split) allows Lam to deal AoE damage and gain sustain, which is critical for him to stay alive during engagements. Using the mark for dashes and health recovery is essential in outplaying opponents.
  4. Basic Attacks in all combos deal enhanced damage due to his Hunter (Passive), making auto-attacks a vital part of Lam’s combo flow, especially when finishing low-health enemies.

These combos allow Lam to use his exceptional mobility, crowd control, and burst damage to dominate fights, whether initiating, chasing down enemies, or repositioning during combat.



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