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Arthur Skills Combo Guide and Tutorials |
ARTHUR SKILLS
(Fighter/Tank : Charge)
PASSIVE SKILL : Holy Vanguard
Invokes the protection of the
divine light to recover 2% max Health every 2s. If Movement Speed is impaired,
the Health restored is doubled.
SKILL 1 : Valiant Charge
(Damage/Crowd Control)
Enhances the next Basic Attack to
dash, inflicting extra damage and silence.
SKILL 2 : Whirling Strike
(Damage)
Deals damage over time to nearby
enemies in range.
SKILL 3 : Might of Excalibur
(Damage/Crowd Control)
Jumps to the target enemy hero to
deal damage. Launches all heroes within range.
Arthur, as a Fighter/Tank, thrives on closing gaps quickly,
dealing consistent damage, and disrupting enemies with crowd control. His kit
revolves around mobility, damage, and sustain, making him an effective
initiator and frontliner. Here are four optimized skill combo combinations for
Arthur:
Best Skill Combos for Arthur
Combo 1:
Skill 1 (Valiant Charge) ➜
Basic Attack ➜ Skill 3 (Might of Excalibur) ➜
Skill 2 (Whirling Strike)
- Skill
1: Valiant Charge – Start by enhancing your next Basic Attack,
dashing towards the enemy to close the gap, dealing extra damage, and
silencing them. This makes it easier to follow up without being
interrupted by their abilities.
- Basic
Attack – Immediately after the dash, auto-attack the enemy to
trigger the enhanced Basic Attack.
- Skill
3: Might of Excalibur – Follow up by jumping on top of your enemy
and dealing AoE damage, launching all enemies in range. This creates space
for you and your team while disorienting the enemy.
- Skill
2: Whirling Strike – After launching enemies, activate Whirling
Strike to deal damage over time to all nearby enemies, keeping up the
pressure while controlling the area around you.
Combo 2:
Skill 3 (Might of Excalibur) ➜
Skill 1 (Valiant Charge) ➜ Basic Attack ➜
Skill 2 (Whirling Strike)
- Skill
3: Might of Excalibur – Initiate the fight by leaping onto the
enemy hero, dealing AoE damage and launching all nearby enemies. This
forces the enemy into disarray and gives you an opportunity to follow up.
- Skill
1: Valiant Charge – After landing, use Valiant Charge to dash
towards a specific target, silencing them to prevent any retaliation.
- Basic
Attack – Attack right after the dash to deal enhanced damage with
your Basic Attack.
- Skill
2: Whirling Strike – Finally, activate Whirling Strike to deal
continuous AoE damage to all enemies around you, making it difficult for
them to escape and maximizing your damage output.
Combo 3:
Skill 1 (Valiant Charge) ➜
Skill 2 (Whirling Strike) ➜ Skill 3 (Might of Excalibur) ➜
Basic Attack
- Skill
1: Valiant Charge – Open by dashing towards an enemy, dealing
extra damage, and silencing them. This ensures you can safely follow up
without interruption.
- Skill
2: Whirling Strike – As soon as you’re in range, activate
Whirling Strike to deal consistent AoE damage around you, applying
pressure to the enemy while they’re silenced.
- Skill
3: Might of Excalibur – Jump on the enemy to deal a large amount
of damage and launch everyone in range, creating massive disruption in the
middle of a fight.
- Basic
Attack – After the launch, use your Basic Attack to deal
additional damage, capitalizing on the disoriented state of the enemy.
Combo 4:
Skill 2 (Whirling Strike) ➜
Skill 1 (Valiant Charge) ➜ Basic Attack ➜
Skill 3 (Might of Excalibur)
- Skill
2: Whirling Strike – Start with Whirling Strike to deal
continuous AoE damage as you move into position. This allows you to wear
down enemies even before directly engaging.
- Skill
1: Valiant Charge – Use Valiant Charge to dash toward your main
target, silencing them and ensuring they can’t use escape or defensive
abilities.
- Basic
Attack – Follow up with an enhanced Basic Attack after the dash
to deal significant damage.
- Skill
3: Might of Excalibur – Finish the combo by leaping onto the
target, dealing large damage and launching all enemies within range,
making it harder for them to regroup and giving your team a chance to
clean up.
Combo Insights:
- Combo
1 is a balanced approach, starting with mobility and crowd
control, followed by AoE disruption, making it ideal for initiating a
fight and staying in the thick of battle.
- Combo
2 focuses on a strong initiation with Might of Excalibur to
catch multiple enemies off guard, followed by a quick silence and
consistent damage.
- Combo
3 offers a safer initiation with Valiant Charge,
using silences and AoE damage first before diving in with Might of
Excalibur for a powerful follow-up.
- Combo
4 maximizes early damage with Whirling Strike to
weaken enemies, followed by mobility and crowd control to finish the
fight.
Arthur's combos leverage his ability to jump in, silence key
targets, and disrupt enemies while dealing consistent AoE damage. These combos
give him the flexibility to initiate or respond to team fights, making him a
valuable frontline fighter or tank in most situations.
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